Monday, March 7, 2016

Times from Current Build (Tech Demo)

Name              Time

TASHA             02.88sec
ALBERT           03.93sec
TASHA             04.10sec
KEITH               05.26sec
OP                      05.26sec
OP                      05.31sec
OP                      06.85sec
KURT                07.40sec
MIKE                07.75sec
KURT                08.70sec
KYLE                09.25sec
DUNCAN         09.50sec
OP                     09.93sec
KASH               11.01sec
MATT               11.36sec
MATT               16.16sec
STEVE              17.52sec
RANDY            23.93sec
JARED              28.42sec


Tech Demo Feedback

Is it fun?
Fun, but don't know if the right button is pressed.
Enjoyable.
Similar to games that have been played before.
Yes, but it would be better with proper feedback.
Yes, it's similar in feeling to Papers Please.
Yes, but it would it would be better visually timed.
Add more graphic/sound positive feedback.
Customer interactions will add more flavor to the experience.

Would you play it again?
Yes

What is the message, is it clear?
Yes
Would be more clear with branding.
It's obvious, but more clear with branding.

Monday, February 29, 2016

Paper Prototype Feedback


  1. Fun 
  2. Pair it down in the beginning
  3. Quicker on screen vs prototype
  4. Played games like this 
  5. Familiar gameplay 
  6. Not as familiar with coffee
  7. Nostalgic
  8. Make different from Diner Dash ish gameplay
  9. Not enough cubes
  10. Difference between Iced coffee vs Iced Drinks
  11. Individual Timers for Drinks
  12. Informative
  13. Like the idea
  14. Confusing Recipes 
  15. Replay ability
  16. Bonuses?
  17. Positive Feedback
  18. Positive Sound Feedback
  19. Well Put Together
  20. Push the plight of Barrista

Professor Kurt Coppersmith's 3rd Paper Prototype Attempt


Personal high score: 31.68

Morning Rush HIGH SCORES

Morning Rush High Scores

Time                            Name                    
25.39
OP
30.26
OP
31.68
KJC
35.05
MDC
40.17
KPR
44.67
GWS
49.24
MH
50.54
SA
54.62
JMA
55.29
MBA
1:04.59
BOO
1:06.53
KJC
1:08.46
YKL
1:41.38
KJC


Sunday, February 28, 2016

Level Design

Level Amount: 3
Difficulties: 3-4
View: Perspective/First Person
Gameplay Mechanics: Time Management, Specific Formulas For Drinks, Generic vs Regular Customers, Possible Tiredness Gage, Possible Tip Gage

Saturday, February 27, 2016

Audio Design

Theme: Cafe/Work Music

Feeling: Upbeat 

Tempo: Intense driving beats (120bpm)

Effects: Cup sounds, coffee pouring, steaming sounds, blender sounds, fail sounds, customer noise, cash noise, ticket printing noise.

Free Sounds will work well for this title.