Saturday, April 16, 2016

Beta Feedback

There need to be indicators to show how much you’ve put into the drink so far.

Recipe cards are unclear. Put a “1” in the recipe card instead of “-“ for steam milk, whipped cream, pour milk, ice, etc.

Make recipe cards disappear when you click on the screen, so that you can transition to play with more ease.

Make the patterns more obvious. (Tips from a Barista screen?)

Leader board.

“Congratulations” is misspelled.

Need to update the amounts for tips on “time trial” mode.

“Try again” on “time trial” mode.

“Exit game” button on main menu.


Update vanilla syrup animation.

Monday, March 28, 2016

Sprint 3: Becoming Alpha

The good news is that our game is nearly complete! Our first playable was a success, though not without the occasional bug. Generally our feedback was positive, so we feel that we're on the right track.

Moving forward, our goals are clear: fix the bugs, add our final stage (cold bar), and add filler content! More sound effects are a must, and we must polish our ticketing system so that the player is challenged and feels the pressure. Our successes in the past had everything to do with the player really feeling their time limits, so we need to be sure to implement this in the final product.

Our team has created a Trello board in order to organize our tasks more effectively, and we all have things to work on. Programming fixes, audio collecting, and art assets are all clearly outlined, and everybody has a task.

Onward to the Alpha!

First Playable Build Feedback

Criticisms:
Bugs
Lack of Visual Feedback for Actions
Not Realizing what is Being Added
Hang Time after Order Completion
Lack of Reset

Positive:
Good Interface
Feels like Starbucks
Engaging
Straightforward
Complexity of drinks adds to tension

Monday, March 7, 2016

Times from Current Build (Tech Demo)

Name              Time

TASHA             02.88sec
ALBERT           03.93sec
TASHA             04.10sec
KEITH               05.26sec
OP                      05.26sec
OP                      05.31sec
OP                      06.85sec
KURT                07.40sec
MIKE                07.75sec
KURT                08.70sec
KYLE                09.25sec
DUNCAN         09.50sec
OP                     09.93sec
KASH               11.01sec
MATT               11.36sec
MATT               16.16sec
STEVE              17.52sec
RANDY            23.93sec
JARED              28.42sec


Tech Demo Feedback

Is it fun?
Fun, but don't know if the right button is pressed.
Enjoyable.
Similar to games that have been played before.
Yes, but it would be better with proper feedback.
Yes, it's similar in feeling to Papers Please.
Yes, but it would it would be better visually timed.
Add more graphic/sound positive feedback.
Customer interactions will add more flavor to the experience.

Would you play it again?
Yes

What is the message, is it clear?
Yes
Would be more clear with branding.
It's obvious, but more clear with branding.

Monday, February 29, 2016

Paper Prototype Feedback


  1. Fun 
  2. Pair it down in the beginning
  3. Quicker on screen vs prototype
  4. Played games like this 
  5. Familiar gameplay 
  6. Not as familiar with coffee
  7. Nostalgic
  8. Make different from Diner Dash ish gameplay
  9. Not enough cubes
  10. Difference between Iced coffee vs Iced Drinks
  11. Individual Timers for Drinks
  12. Informative
  13. Like the idea
  14. Confusing Recipes 
  15. Replay ability
  16. Bonuses?
  17. Positive Feedback
  18. Positive Sound Feedback
  19. Well Put Together
  20. Push the plight of Barrista