Hot Coffee Productions
Tuesday, May 3, 2016
Saturday, April 16, 2016
Beta Feedback
There need to be indicators to show how much you’ve put into
the drink so far.
Recipe cards are unclear. Put a “1” in the recipe card
instead of “-“ for steam milk, whipped cream, pour milk, ice, etc.
Make recipe cards disappear when you click on the screen, so
that you can transition to play with more ease.
Make the patterns more obvious. (Tips from a Barista screen?)
Leader board.
“Congratulations” is misspelled.
Need to update the amounts for tips on “time trial” mode.
“Try again” on “time trial” mode.
“Exit game” button on main menu.
Update vanilla syrup animation.
Monday, March 28, 2016
Sprint 3: Becoming Alpha
The good news is that our game is nearly complete! Our first playable was a success, though not without the occasional bug. Generally our feedback was positive, so we feel that we're on the right track.
Moving forward, our goals are clear: fix the bugs, add our final stage (cold bar), and add filler content! More sound effects are a must, and we must polish our ticketing system so that the player is challenged and feels the pressure. Our successes in the past had everything to do with the player really feeling their time limits, so we need to be sure to implement this in the final product.
Our team has created a Trello board in order to organize our tasks more effectively, and we all have things to work on. Programming fixes, audio collecting, and art assets are all clearly outlined, and everybody has a task.
Onward to the Alpha!
Moving forward, our goals are clear: fix the bugs, add our final stage (cold bar), and add filler content! More sound effects are a must, and we must polish our ticketing system so that the player is challenged and feels the pressure. Our successes in the past had everything to do with the player really feeling their time limits, so we need to be sure to implement this in the final product.
Our team has created a Trello board in order to organize our tasks more effectively, and we all have things to work on. Programming fixes, audio collecting, and art assets are all clearly outlined, and everybody has a task.
Onward to the Alpha!
First Playable Build Feedback
Criticisms:
Bugs
Lack of Visual Feedback for Actions
Not Realizing what is Being Added
Hang Time after Order Completion
Lack of Reset
Positive:
Good Interface
Feels like Starbucks
Engaging
Straightforward
Complexity of drinks adds to tension
Bugs
Lack of Visual Feedback for Actions
Not Realizing what is Being Added
Hang Time after Order Completion
Lack of Reset
Positive:
Good Interface
Feels like Starbucks
Engaging
Straightforward
Complexity of drinks adds to tension
Monday, March 7, 2016
Times from Current Build (Tech Demo)
Name Time
TASHA 02.88sec
ALBERT 03.93sec
TASHA 04.10sec
KEITH 05.26sec
OP 05.26sec
OP 05.31sec
OP 06.85sec
MIKE 07.75sec
KURT 08.70sec
KYLE 09.25sec
DUNCAN 09.50sec
OP 09.93sec
KASH 11.01sec
MATT 11.36sec
MATT 16.16sec
STEVE 17.52sec
JARED 28.42sec
Tech Demo Feedback
Is it fun?
Fun, but don't know if the right button is pressed.
Enjoyable.
Similar to games that have been played before.
Yes, but it would be better with proper feedback.
Yes, it's similar in feeling to Papers Please.
Yes, but it would it would be better visually timed.
Add more graphic/sound positive feedback.
Customer interactions will add more flavor to the experience.
Would you play it again?
Yes
What is the message, is it clear?
Yes
Would be more clear with branding.
It's obvious, but more clear with branding.
Fun, but don't know if the right button is pressed.
Enjoyable.
Similar to games that have been played before.
Yes, but it would be better with proper feedback.
Yes, it's similar in feeling to Papers Please.
Yes, but it would it would be better visually timed.
Add more graphic/sound positive feedback.
Customer interactions will add more flavor to the experience.
Would you play it again?
Yes
What is the message, is it clear?
Yes
Would be more clear with branding.
It's obvious, but more clear with branding.
Monday, February 29, 2016
Paper Prototype Feedback
- Fun
- Pair it down in the beginning
- Quicker on screen vs prototype
- Played games like this
- Familiar gameplay
- Not as familiar with coffee
- Nostalgic
- Make different from Diner Dash ish gameplay
- Not enough cubes
- Difference between Iced coffee vs Iced Drinks
- Individual Timers for Drinks
- Informative
- Like the idea
- Confusing Recipes
- Replay ability
- Bonuses?
- Positive Feedback
- Positive Sound Feedback
- Well Put Together
- Push the plight of Barrista
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