Monday, March 28, 2016

Sprint 3: Becoming Alpha

The good news is that our game is nearly complete! Our first playable was a success, though not without the occasional bug. Generally our feedback was positive, so we feel that we're on the right track.

Moving forward, our goals are clear: fix the bugs, add our final stage (cold bar), and add filler content! More sound effects are a must, and we must polish our ticketing system so that the player is challenged and feels the pressure. Our successes in the past had everything to do with the player really feeling their time limits, so we need to be sure to implement this in the final product.

Our team has created a Trello board in order to organize our tasks more effectively, and we all have things to work on. Programming fixes, audio collecting, and art assets are all clearly outlined, and everybody has a task.

Onward to the Alpha!

First Playable Build Feedback

Criticisms:
Bugs
Lack of Visual Feedback for Actions
Not Realizing what is Being Added
Hang Time after Order Completion
Lack of Reset

Positive:
Good Interface
Feels like Starbucks
Engaging
Straightforward
Complexity of drinks adds to tension