Tuesday, May 3, 2016
Saturday, April 16, 2016
Beta Feedback
There need to be indicators to show how much you’ve put into
the drink so far.
Recipe cards are unclear. Put a “1” in the recipe card
instead of “-“ for steam milk, whipped cream, pour milk, ice, etc.
Make recipe cards disappear when you click on the screen, so
that you can transition to play with more ease.
Make the patterns more obvious. (Tips from a Barista screen?)
Leader board.
“Congratulations” is misspelled.
Need to update the amounts for tips on “time trial” mode.
“Try again” on “time trial” mode.
“Exit game” button on main menu.
Update vanilla syrup animation.
Monday, March 28, 2016
Sprint 3: Becoming Alpha
The good news is that our game is nearly complete! Our first playable was a success, though not without the occasional bug. Generally our feedback was positive, so we feel that we're on the right track.
Moving forward, our goals are clear: fix the bugs, add our final stage (cold bar), and add filler content! More sound effects are a must, and we must polish our ticketing system so that the player is challenged and feels the pressure. Our successes in the past had everything to do with the player really feeling their time limits, so we need to be sure to implement this in the final product.
Our team has created a Trello board in order to organize our tasks more effectively, and we all have things to work on. Programming fixes, audio collecting, and art assets are all clearly outlined, and everybody has a task.
Onward to the Alpha!
Moving forward, our goals are clear: fix the bugs, add our final stage (cold bar), and add filler content! More sound effects are a must, and we must polish our ticketing system so that the player is challenged and feels the pressure. Our successes in the past had everything to do with the player really feeling their time limits, so we need to be sure to implement this in the final product.
Our team has created a Trello board in order to organize our tasks more effectively, and we all have things to work on. Programming fixes, audio collecting, and art assets are all clearly outlined, and everybody has a task.
Onward to the Alpha!
First Playable Build Feedback
Criticisms:
Bugs
Lack of Visual Feedback for Actions
Not Realizing what is Being Added
Hang Time after Order Completion
Lack of Reset
Positive:
Good Interface
Feels like Starbucks
Engaging
Straightforward
Complexity of drinks adds to tension
Bugs
Lack of Visual Feedback for Actions
Not Realizing what is Being Added
Hang Time after Order Completion
Lack of Reset
Positive:
Good Interface
Feels like Starbucks
Engaging
Straightforward
Complexity of drinks adds to tension
Monday, March 7, 2016
Times from Current Build (Tech Demo)
Name Time
TASHA 02.88sec
ALBERT 03.93sec
TASHA 04.10sec
KEITH 05.26sec
OP 05.26sec
OP 05.31sec
OP 06.85sec
MIKE 07.75sec
KURT 08.70sec
KYLE 09.25sec
DUNCAN 09.50sec
OP 09.93sec
KASH 11.01sec
MATT 11.36sec
MATT 16.16sec
STEVE 17.52sec
JARED 28.42sec
Tech Demo Feedback
Is it fun?
Fun, but don't know if the right button is pressed.
Enjoyable.
Similar to games that have been played before.
Yes, but it would be better with proper feedback.
Yes, it's similar in feeling to Papers Please.
Yes, but it would it would be better visually timed.
Add more graphic/sound positive feedback.
Customer interactions will add more flavor to the experience.
Would you play it again?
Yes
What is the message, is it clear?
Yes
Would be more clear with branding.
It's obvious, but more clear with branding.
Fun, but don't know if the right button is pressed.
Enjoyable.
Similar to games that have been played before.
Yes, but it would be better with proper feedback.
Yes, it's similar in feeling to Papers Please.
Yes, but it would it would be better visually timed.
Add more graphic/sound positive feedback.
Customer interactions will add more flavor to the experience.
Would you play it again?
Yes
What is the message, is it clear?
Yes
Would be more clear with branding.
It's obvious, but more clear with branding.
Monday, February 29, 2016
Paper Prototype Feedback
- Fun
- Pair it down in the beginning
- Quicker on screen vs prototype
- Played games like this
- Familiar gameplay
- Not as familiar with coffee
- Nostalgic
- Make different from Diner Dash ish gameplay
- Not enough cubes
- Difference between Iced coffee vs Iced Drinks
- Individual Timers for Drinks
- Informative
- Like the idea
- Confusing Recipes
- Replay ability
- Bonuses?
- Positive Feedback
- Positive Sound Feedback
- Well Put Together
- Push the plight of Barrista
Morning Rush HIGH SCORES
Morning Rush High Scores
Time Name
25.39
|
OP
|
30.26
|
OP
|
31.68
|
KJC
|
35.05
|
MDC
|
40.17
|
KPR
|
44.67
|
GWS
|
49.24
|
MH
|
50.54
|
SA
|
54.62
|
JMA
|
55.29
|
MBA
|
1:04.59
|
BOO
|
1:06.53
|
KJC
|
1:08.46
|
YKL
|
1:41.38
|
KJC
|
Sunday, February 28, 2016
Level Design
Level Amount: 3
Difficulties: 3-4
View: Perspective/First Person
Gameplay Mechanics: Time Management, Specific Formulas For Drinks, Generic vs Regular Customers, Possible Tiredness Gage, Possible Tip Gage
Difficulties: 3-4
View: Perspective/First Person
Gameplay Mechanics: Time Management, Specific Formulas For Drinks, Generic vs Regular Customers, Possible Tiredness Gage, Possible Tip Gage
Saturday, February 27, 2016
Audio Design
Theme: Cafe/Work Music
Feeling: Upbeat
Tempo: Intense driving beats (120bpm)
Effects: Cup sounds, coffee pouring, steaming sounds, blender sounds, fail sounds, customer noise, cash noise, ticket printing noise.
Free Sounds will work well for this title.
Sunday, February 21, 2016
Game Research/Anthropology
Research Regarding the Use of Advertisement Style Games
and the Starbucks Coffee Company
Everyday users:
Primary demographics, including consumers and average employee (or partner)
- Starbucks’ primary target market is adults aged 25-40, who account for 49% of its total business.
- Next is young adults aged 18-24, totaling 40% of Starbucks’ sales. Starbucks positions itself as a prime study and hang out spot for college students. They cultivate a “cool” image, and utilize technology to reach the younger audience. Using phone apps and providing free wifi assist in creating this image.
- (http://smallbusiness.chron.com/starbucks-target-audience-10553.html)
Social Scientists/Anthropology:
Information regarding quality of working there, both as baristas and as coffee farmers -
Coffee Farmers
- Starbucks focuses on using ethically sourced coffee beans. They want to ensure the success of their farmers, and have farmer support centres on four continents, where agronomists test soils, examine samples, and provide advice, free, to any coffee farmer who asks.
- (http://www.starbucks.co.uk/coffee/ethical-sourcing/coffee-quality)
Starbucks Partners
- Starbucks beats the average industry employee turnover rate by 140%.
- Analytics company Monitor 360 took 5,000 reviews from Starbucks employees, who gave their company an average rating of 3.8 out of 5 stars. This beats Dunkin’ Donuts (2.8/5) and Peet’s Coffee (3.2/5).
- (http://www.shrm.org/hrdisciplines/employeerelations/articles/pages/starbucks-work-environment.aspx)
- Consistently makes “Best Company to Work For.”
Educating yourself on everything you can about your subject:
Number of stores open
- As of 2015, there are over 23,000 stores worldwide, in more than 65 countries. (http://www.starbucks.com/business/international-stores)
Problems With Advergames
- Target Audience
- Reasearches found that 85% of top food brands use Web sites to target kids.
- Wall Street Journal 2010, found that websites directed to children and teens were likely to use tracking tools to get information vs sites directed to a general audience
- Legislative Issues
- Advergames are not held to the same standards as their televised counterparts
- Similar advertisements are banned from showing around children's television programs
- Advergames are unregulated and have access to all demographics through social media, websites, etc.
- (http://www.bath.ac.uk/research/news/2014/06/02/advergames-policy-child-protection/)
- Research from the University of BATH suggests that children as old as 15 years don't realize that Advergames have influenced consumer decisions without their conscious decision.
- Edward Markey proposed the bill "Do Not Track Kids Act of 2011"
- Online stores need parental consent for their kids' information
- This information can't be used for marketing
Solutions To Advergame Issues:
- Limit information collection from players
- Force breaks in gameplay
- Advertise healthy product alongside unhealthy
- Focus more on the barista experience than the product itself
Saturday, February 13, 2016
Drink Menu
Hot Drinks:
Black Coffee
Latte
Mocha
Hot Chocolate
Cold Drinks:
Caramel Frappuccino
Iced Coffee
Iced Latte
Iced Mocha
Iced Tea
Vanilla Bean/ Cafe Vanilla
Ice Water
Black Coffee
Latte
Mocha
Hot Chocolate
Cold Drinks:
Caramel Frappuccino
Iced Coffee
Iced Latte
Iced Mocha
Iced Tea
Vanilla Bean/ Cafe Vanilla
Ice Water
Menu Assets
Credits:
Names & Roles Of Team Members
Starbucks Logo:
Click On The Logo To Be Linked To Starbucks Website
Start:
Launch The Game
Difficulty Settings:
Day Shift - Easy
Noon Shift - Normal
Night Shift - Hard
Swing Shift - Very Hard
Controls:
Graphic Showing Control Scheme
Names & Roles Of Team Members
Starbucks Logo:
Click On The Logo To Be Linked To Starbucks Website
Start:
Launch The Game
Difficulty Settings:
Day Shift - Easy
Noon Shift - Normal
Night Shift - Hard
Swing Shift - Very Hard
Controls:
Graphic Showing Control Scheme
In Game Art Assets
Art Style:
Vector
Colorful
Simple
Similar to McDonalds Game
Environments:
Lobby
Espresso Bar -
Mocha Pump/White Mocha Pump
Vanilla & Caramel Syrups
Espresso Machine
Cup Layout
Whipped Cream
Milk/ Soy
Cold Bar -
Ice Bin
Different Sized Scoops For Ice Bin
Blender
Tea Shaker
Classic & Caramel Syrup
Whipped Cream
Base
Cup Layout
Sprites:
Customers -
Barista (For Lobby)
Generic Customers
Special Customers (Regulars)
Items -
Hot Cups (Tall, Grande, Venti)
Cold Cups (Tall, Grande, Venti)
GUI:
Ticket System
Recipe Cards
Positive/Negative User Feedback
Animations:
Drinks -
Cup Flying Away (Dropped Cup/ Wrong Recipe/ Too Slow)
Hot Drinks Cooling
Customers -
Facial Expressions (Happy, Neutral, Angry)
Environment -
Pumps
Coffee Drip
Simple Blender Spin
Vector
Colorful
Simple
Similar to McDonalds Game
Environments:
Lobby
Espresso Bar -
Mocha Pump/White Mocha Pump
Vanilla & Caramel Syrups
Espresso Machine
Cup Layout
Whipped Cream
Milk/ Soy
Cold Bar -
Ice Bin
Different Sized Scoops For Ice Bin
Blender
Tea Shaker
Classic & Caramel Syrup
Whipped Cream
Base
Cup Layout
Sprites:
Customers -
Barista (For Lobby)
Generic Customers
Special Customers (Regulars)
Items -
Hot Cups (Tall, Grande, Venti)
Cold Cups (Tall, Grande, Venti)
GUI:
Ticket System
Recipe Cards
Positive/Negative User Feedback
Animations:
Drinks -
Cup Flying Away (Dropped Cup/ Wrong Recipe/ Too Slow)
Hot Drinks Cooling
Customers -
Facial Expressions (Happy, Neutral, Angry)
Environment -
Pumps
Coffee Drip
Simple Blender Spin
Barista Game Control Scheme
On Mouse:
Left Click - Grab Cups, Select Ticket, Select Recipe Sheet
Right Click - Ingredient Actions (Pump Syrup, Spray Whipped Cream, Ice, ETC.)
On Keyboard:
Spacebar - switch between Espresso Bar and Cold Bar
Drink Formula Order:
Hot Drinks - Steam - Syrup - Shots - Milk - Whip
Cold Drinks - Syrup - Shots - Milk - Ice
Blend - Coffee - Milk - Syrup - Base - Ice - Blend - Whip
Iced Coffee/Tea - Coffee/Tea - Syrup - Ice
Left Click - Grab Cups, Select Ticket, Select Recipe Sheet
Right Click - Ingredient Actions (Pump Syrup, Spray Whipped Cream, Ice, ETC.)
On Keyboard:
Spacebar - switch between Espresso Bar and Cold Bar
Drink Formula Order:
Hot Drinks - Steam - Syrup - Shots - Milk - Whip
Cold Drinks - Syrup - Shots - Milk - Ice
Blend - Coffee - Milk - Syrup - Base - Ice - Blend - Whip
Iced Coffee/Tea - Coffee/Tea - Syrup - Ice
Monday, February 1, 2016
Hot Coffee Productions Team
Producer: Tasha Firth
Programmers: Albert Tom and Alex Koumandarakis
Artists: Christopher Thomson, Thomas Mouchawar, and Chevis McMillin-Brockway
Programmers: Albert Tom and Alex Koumandarakis
Artists: Christopher Thomson, Thomas Mouchawar, and Chevis McMillin-Brockway
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