Sunday, February 21, 2016

Game Research/Anthropology

Research Regarding the Use of Advertisement Style Games

and the Starbucks Coffee Company

Everyday users:

Primary demographics, including consumers and average employee (or partner)

  • Starbucks’ primary target market is adults aged 25-40, who account for 49% of its total business.
  • Next is young adults aged 18-24, totaling 40% of Starbucks’ sales. Starbucks positions itself as a prime study and hang out spot for college students. They cultivate a “cool” image, and utilize technology to reach the younger audience. Using phone apps and providing free wifi assist in creating this image.
  • (http://smallbusiness.chron.com/starbucks-target-audience-10553.html)

Social Scientists/Anthropology:

Information regarding quality of working there, both as baristas and as coffee farmers -

Coffee Farmers

  • Starbucks focuses on using ethically sourced coffee beans. They want to ensure the success of their farmers, and have farmer support centres on four continents, where agronomists test soils, examine samples, and provide advice, free, to any coffee farmer who asks.
  • (http://www.starbucks.co.uk/coffee/ethical-sourcing/coffee-quality)

Starbucks Partners


Educating yourself on everything you can about your subject:

Number of stores open







Problems With Similar Products or Information:

Problems With Advergames

Solutions To Advergame Issues:

  • Limit information collection from players
  • Force breaks in gameplay
  • Advertise healthy product alongside unhealthy
  • Focus more on the barista experience than the product itself

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