Monday, February 29, 2016

Paper Prototype Feedback


  1. Fun 
  2. Pair it down in the beginning
  3. Quicker on screen vs prototype
  4. Played games like this 
  5. Familiar gameplay 
  6. Not as familiar with coffee
  7. Nostalgic
  8. Make different from Diner Dash ish gameplay
  9. Not enough cubes
  10. Difference between Iced coffee vs Iced Drinks
  11. Individual Timers for Drinks
  12. Informative
  13. Like the idea
  14. Confusing Recipes 
  15. Replay ability
  16. Bonuses?
  17. Positive Feedback
  18. Positive Sound Feedback
  19. Well Put Together
  20. Push the plight of Barrista

Professor Kurt Coppersmith's 3rd Paper Prototype Attempt


Personal high score: 31.68

Morning Rush HIGH SCORES

Morning Rush High Scores

Time                            Name                    
25.39
OP
30.26
OP
31.68
KJC
35.05
MDC
40.17
KPR
44.67
GWS
49.24
MH
50.54
SA
54.62
JMA
55.29
MBA
1:04.59
BOO
1:06.53
KJC
1:08.46
YKL
1:41.38
KJC


Sunday, February 28, 2016

Level Design

Level Amount: 3
Difficulties: 3-4
View: Perspective/First Person
Gameplay Mechanics: Time Management, Specific Formulas For Drinks, Generic vs Regular Customers, Possible Tiredness Gage, Possible Tip Gage